The missiles of the central battery fly to their targets at much greater speed only these missiles can effectively kill a smart bomb at a distance. There are three batteries, each with ten missiles a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. The game is played by moving a crosshair across the sky background via a trackball and pressing one of three buttons to launch a counter-missile from the appropriate battery. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). It is considered one of the most notable games from the Golden Age of Video Arcade Games. that was also licensed to Sega for European release. Missile Command is a 1980 arcade game by Atari, Inc. Unfortunately, this game is currently available only in this version. If you think that the game in your browser doesn't work as it should, try to choose another online emulator from this table.
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